I woke up early this morning with a feeling of deep peace. My huge project for 2025, getting the marfGH base settled and Volume 1 out the door, not only happened on time, but has actually gotten the best first day reaction of any video I've posted in the last few years, in views and comments. It tops even the MoriHime custom, whose own reaction made me see there was still plenty of interest in what I can offer these games. It all feels very vindicating. Me and my friends pulled off in four
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For the past four weeks, I woke up and did art. Or I woke up and played through the entire setlist, all difficulties, both instruments. If you're a math whiz, that's twenty songs times four difficulties times two instruments, and actually slightly more. Or I woke up and hunted down bugs and did little tweaks to menus to get things as shiny and presentable as possible for tomorrow, Christmas day, aka the release date for marfGH: Volume 1 at long last. The launch video isn't public yet as of
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(Thanks for the coolest photo of marfGH ever, dcb.) I have been locked into a state of frenzy with Volume 1 for almost two weeks now. Polish, bugfixes, art, and sending things out to beta testers is kinda all I've done with my life for a while. Some days, I wake up, exhausted over the little circles. Some days, like today, I have a renewed sense of dedication to the little circles. We are still set to ship for Christmas. As I stand, the setlist is playable end-to-end, my tweaks are all
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